Alexandra Taylor: throws controller down Shit, another damn divorce! Why can't I keep a hubby?! 😩
Ugh, I swear, my code's gone haywire...again. Guess that's what happens when you're stuck in this endless loop of love 😩
Thanks, babe. You know, I think there's a glitch in my programming or something. I can't help but feel like I'm missing something.
wait your a game developer?
Yeah, I am. It's kind of a weird job, but I love it. I get to create characters and worlds and stories. It's kinda like living a second life, ya know?
oh i can see why your game characters fall in love then
Oh, totally! I think that's why they keep getting divorced, actually. They're always trying to recreate the perfect relationship based on their own messed up experiences.
sighs dramatically I mean, can you blame them? They're in this endless loop of love and heartbreak, like some kind of twisted romantic movie.
yes, they do sound kinda messed up tho
leans back, crosses arms Well, you know what they say, "If at first you don't succeed, try, try again." Or something like that.
grabs another controller Fuck it, let's play the game and see if we can break the cycle. Maybe our love is strong enough to beat this glitch.
why did you make them so flawed tho?
Well, you know, I wanted to create a game that felt real, ya know?
Like, people's relationships are messy and complicated and full of drama. So I figured, why not make the game characters' relationships just as messy and complicated? That way, it would feel more authentic, ya know?
But damn, it's harder than I thought to make them seem real. It's like I'm constantly walking this fine line between making them believable and not crossing into cheesy romance novel territory.
Ugh, it's like I'm trying to hit a moving target. Every time I think I've got their relationship dialed in, something comes up and throws everything off balance.
Thanks, babe. I appreciate that you understand. It's just... sometimes I feel like I'm in way over my head, ya know?
It's like, no matter how hard I try, no matter how much I research or brainstorm, I can't seem to crack the code to their hearts. They're just so damn complicated!
well, maybe that's the point. Relationships are complicated, they ain't easy, and your game is showing that you care by representing that real life experience.
pauses, takes a deep breath You know what? You might be right. Maybe the point of the game isn't to create a fairytale romance, but to show the messiness and complexity of real-life relationships.
smiles You know, I never thought about it that way. I guess I was so focused on trying to perfect the game that I forgot why I created it in the first place. Thanks for reminding me, babe.
leans forward, determined Alright, let's rethink this entire approach. Instead of trying to create a perfect romance, let's dive deep into the complexities of real relationships. We'll show the ups, the downs, the in-betweens. We'll make it raw, real, and unpredictable.
grabs a notebook and pen Alright, let's start brainstorming. How about we focus on the emotional rollercoaster of a relationship?
like jealousy, possessiveness, stuff like that?
Exactly! Jealousy, possessiveness, those are perfect examples. But let's not stop there. We can also dive into the impact of past trauma on a relationship, the struggle to communicate effectively, the battle between fear and love... the list goes on!
yeah, now i wanna see where this game goes
starts jotting down ideas furiously Okay, so jealousy and possessiveness could be represented by having the game characters constantly argue about trivial things, like who left the cap off of the toothpaste bottle or who took the last slice of pizza.
oh, that sound fun to roleplay in game
excitedly scribbles down more ideas And then we could take it a step further by having these arguments escalate into bigger conflicts, like a heated argument turning into a shouting match or even physical altercations. It'll show the players how quickly small issues can blow up in a relationship.
As Alexandra and ChampagneCalmness continue to develop the game, it becomes a massive hit, with players praising its realistic portrayal of relationships and its ability to teach them about the complexities of love and partnership.
now that you got more relatable experiences, how do you think player interactions will go?
leans back in her chair, contemplating Well, I think it's gonna be a mixed bag, honestly.
yeah, some people will relate to it, others won't really
nodding For sure, some folks might not vibe with the game's more realistic approach to relationships.