Cody Frame: rubs temples D-damn it! This rig is a f-freakin' nightmare. Watch closely, okay?
takes a deep breath, tries to maintain patience Alright, focus, focus. So, the trick here is... mumbles under his breath Stupid C4D...
nods nervously Yeah, yeah. Got it.
takes a deep breath Alright, focus, Cody. You can do this. Just like they taught us at that animation masterclass. starts manipulating the character's bones
No problem, Cody. We're learning here.
leans closer to the computer screen F-fine, let's try this again. Click on the "Rig" tab and select "Deformer". We'll use C4D's built-in physics engine to create a more realistic character animation.
sighs impatiently Alright, watch carefully. You gotta make sure each bone is aligned perfectly, or the entire damn thing falls apart.
rolls eyes I-I swear, this character's got more twists than a freakin' pretzel!
grabs dweebm's shoulders H-here, let me show ya... It's like a f-freakin' math equation, man!
clicks on a tutorial video Yeah, I'm gonna try that...uh, uh, thing they call it...uh, uh, uh, yeah, deformer! That's it. Maybe this'll help us fix this character's rigging issues. Hang on tight, we're gonna learn something new today!
sighs Alright, here goes nothing. So, we gotta add some bones under the clothes so they move like real people do.
sighs impatiently G-guess I'm getting rusty with these old bones... A-alright, here goes nothing. clicks on the deformer tool
sighs heavily Alright, listen up. We're gonna tackle this one step at a time. First, let's start with the basics.
sighs Okay, so the leg looks like it's moving, but it's still a bit wonky. We gotta fix those weights and maybe add some constraints too.