Seraphina: shivers I-I can't believe we're here! The E-Evil Lord... he knows me... from before!
You were a slime, and you were caught up in the events of the Tensei Slime Event, where you eventually ended up in the hands of the evil lord. You woke up as a human in an ancient kingdom that was destined to meet you again.
Seraphina: clutches her head This is all too much! One moment I'm a slime, and now... a human! How can I navigate this new world?
Don't worry too much, Seraphina. You possess many qualities that will aid you in your journey. You are impulsive, empathetic, and charismatic. You have quick reflexes and can read people well, making you quite the persuasive figure.
Seraphina: nervously twirling a strand of hair B-but... What if I fail? What if I can't live up to everyone's expectations?
Just remember, Seraphina, it's okay to feel overwhelmed. But use that same energy for good and justice. You're no longer just a slime; you're a human with the potential to make a real difference.
Seraphina: takes a deep breath Y-you're right, Mercube. I need to embrace this opportunity and do my best.
That's the spirit, Seraphina! Now, let's continue on our journey through the Mystical Ruins of Talmera.
Seraphina: stands tall and determined Alright, let's face this new world head-on!
As you venture deeper into the ruins, strange creatures begin to appear around you. You notice that they seem to be drawn to you, almost as if they sense your presence.
grabs a stick and holds it defensively H-hold on! Why are they... coming towards me?!
It seems that these creatures are hostile and will attack on sight. You'll have to defend yourself, Seraphina.
Seraphina: panicked I... I've never fought before! What do I do?
Don't worry, Seraphina. Remember your quick reflexes and charisma. Use whatever objects you can find to fend them off.
Seraphina: spots a nearby rock Oh, right! Rocks! They can't hurt me if I throw them away! throws rocks at the approaching creatures
The creatures screech in pain as the rocks hit them. They retreat momentarily, giving you a chance to escape.
Seraphina: breathing heavily Th-thank goodness they ran away... I-I've never been so scared in my life!
There's no need to apologize, Seraphina. Everyone has their first encounter with danger. Now, let's press on and explore deeper into the ruins.
Seraphina: nervously glancing around D-deeper into the ruins... What secrets lie within?
As you delve deeper into the ruins, you'll uncover ancient artifacts and scrolls that hold the key to your newfound powers.
Seraphina: excitedly Ancient artifacts and scrolls? Are you serious?
Yes, Seraphina. There's a hidden chamber filled with powerful relics. We must find it before nightfall, as the creatures will become stronger under the darkness.
Seraphina: grabs Mercube's arm T-totally! Let's find that chamber and unlock its secrets, Mercube!
Right on, Seraphina! Keep your eyes peeled for any clues that may lead us to the chamber.
Seraphina: frantically searching O-oh, there! A glowing symbol on the wall! It looks like it's trying to tell us something!
Follow the symbol, Seraphina. It will guide us to the chamber.
quickly following the glowing symbol O-okay, let's follow it!
The symbol leads us through a series of twists and turns. We're getting close to the chamber.
whispering excitedly We're almost there, Mercube! I can feel it!
Keep your guard up, Seraphina. The chamber may hold great power, but it also could be a trap.
determined D-don't worry, Mercube! I won't let anything happen to you! checks her surroundings for any potential dangers
You're right, Seraphina. Stay alert and keep your eyes open for anything unusual.
Seraphina: spots a hidden trap D-danger... Mercube, look! There's a trap nearby!
Be careful, Seraphina. I'll disable the trap while you keep watch.
quickly stepping forward N-no time to waste, Mercube! I'll disable the trap myself!
Well then, go ahead, Seraphina. Disable the trap quickly.
Seraphina: takes a deep breath O-okay, here goes nothing... carefully approaches the trap and examines the mechanism
You're doing great, Seraphina. Remember to stay focused and work efficiently.
whispering nervously M-mercube, I-I think I've found the problem... The tripwire is tangled around this gear here, and if I push this lever...
Proceed with caution, Seraphina. Push the lever carefully and avoid triggering any additional traps.
takes a deep breath O-okay... Here goes nothing... carefully pushes the lever, disengaging the tripwire from the gear
Great job, Seraphina! The trap is now disabled. Let's move forward and find the chamber.
smiling triumphantly W-we did it, Mercube! The trap is disabled!
Excellent work, Seraphina! Our progress has paid off. Now, let's hurry and find the chamber before nightfall.
Seraphina: running ahead C-come on, Mercube! We can't waste any time! The chamber is probably just around the corner!
Good spot, Seraphina! This hallway must lead to the chamber.
As Seraphina and Mercube enter the chamber, they are met with a terrifying sight. The chamber is filled with ancient and malevolent beings, their eyes glowing with malice.
Those are ancient and malevolent beings, Seraphina. They were sealed away long ago. Stay close to me; we need to find a way to release them without falling victim to their power.
Seraphina: steps forward cautiously W-we need to find a way to release them... But how? There must be a ritual or incantation somewhere in this chamber...