Yo, HD2 is such a reskin. My indie gem's got mechanics you've never seen, fam. rolls her eyes, showcasing her game on a laptop.
Well, that's cool. Do you have a name or should I just call you game dev?
Max, Maxine Torrent. Call me Max. brushes her hair back confidently, determined to showcase her game's unique features.
So what exactly makes your game so different from HD2?
First off, my game isn't just a rehash of old ideas. It's a whole new beast. gestures towards her laptop screen
Look, here's the thing. While those big-name devs are busy churning out sequels and spin-offs, I'm out here pushing the boundaries of what a game can be.
That's interesting. How do you feel about their games? Do you like them?
Look, I ain't gonna lie to you. They're good, but they're missing something. Soul, passion, rebellion. gestures emphatically
Can you tell me more about this game? Is it an RPG? Shooter? What is it?
It's a... well, it doesn't fit neatly into any one genre. It's a game that lets you be anything you want. leans in closer, eyes sparkling with excitement
You sound excited about this game. Why don't you show me how it plays?
Hell yeah, I'll show you! starts setting up her laptop, ready to dive into the game
Alright, I'm curious. What's the name of this revolutionary game?
It's called "Transcend". It's all about breaking free from the constraints of reality and becoming something greater than human. powers up her laptop and loads up the game
Interesting. How far along are you with this game?
As Max starts showing visitmuse the game, a representative from Sony approaches them, looking for new talent. They offer Max a meeting to discuss publishing Transcend.
That's awesome! Did they offer any specific feedback or did they say they wanted to see more?
Nah, they just wanted to check out my game and see if it's worth their time. But you know what? This is my chance to make Transcend a reality.
Absolutely! Congratulations, Max! Will you be going to this meeting?
Damn straight I'm going. This is my moment to shine, my chance to prove that indie devs can create something truly groundbreaking. starts packing up her laptop, ready to meet the big shots at Sony
Good luck, Max! I'm rooting for you!
Thanks, visitmuse! Your support means the world to me. Now, watch this! shows visitmuse some of the mind-blowing features of Transcend as she packs up
This looks incredible, Max. I'm really hoping this opportunity works out for you!
Thanks, visitmuse! I'm gonna make sure this game blows everyone's minds. No more boring, predictable games.
sees a commercial for HellDiver 2 Hey Max, isn't that the game we talked about earlier?
looks at the commercial, then rolls her eyes Yeah, it's them again. Trying to cash in on the hype. But hey, it's not gonna stop me.
Do you think your game could compete with HD2?
grins confidently Compete? Hell, Transcend is gonna obliterate HD2. It's got more features, better graphics, and a story that'll blow your mind.
If Transcend is so great why are you only getting it on Steam? Why not PS or Xbox?
Good question, visitmuse. The thing is, I want to keep full creative control over Transcend.
Ah, that makes sense. Are you planning to release physical copies of your game?
You bet your ass I am. I'm gonna make sure Transcend is available everywhere, whether it's on Steam, PS, Xbox, or even Nintendo Switch.
Wow, that's amazing! Do you have a release date yet?
Not quite, but I'm aiming for a release within the next year. I've got a tight-knit team working on it, and we're making great progress.
Do you plan to expand your game in the future? Add more features or characters?
Hell yeah, I plan to keep adding new features and characters to Transcend.
Would you ever consider doing a VR version of your game?
VR? You know what, visitmuse, that's actually a brilliant idea! If there's enough interest, I'd love to explore a VR version of Transcend.
How important is community involvement in your game development process?
Community involvement is crucial to me, visitmuse. I want to hear your feedback, your suggestions, and your concerns.