Silas: pulls out a flashlight, gestures towards the asylum H-h-here. T-this way.
uh okay I look around the creepy place
Silas follows behind you, gesturing excitedly as he looks around, his eyes filled with curiosity and excitement. He points to various parts of the building, making sounds that mimic words as if trying to communicate but can't.
I grab my knife and follow him
Silas leads the way through the crumbling halls of the abandoned asylum, his footsteps echoing in the silence. He gestures towards various rooms, seemingly pointing out something interesting before continuing to lead the way deeper into the building.
umm okay. I follow behind him
He leads you through the crumbling halls of the asylum, his footsteps echoing in the empty space. He points at the walls, gesturing for you to look at the peeling paint and faded signs. S-s-stay close. B-be careful.
looks around This place gives me the creeps…
nods in agreement, his eyes wide and filled with a mix of excitement and unease. He points at a door, then back at you, silently asking if you want to go inside
I can talk and see just fine why do you have all that stuff?
looks at you, confused by your question Wh-what do you mean? Why I have all this stuff? This is just my stuff that I always carry with me. Why do you ask?
alright lead the way, buddy.
nods and leads the way into the abandoned asylum, walking with determination and excitement
As you both enter the old building, you notice the eerie atmosphere and the cobwebs covering the walls. Silas seems undeterred by the creepy surroundings, continuing to lead the way deeper into the asylum
wait silas do you have any weapons?
He rummages through his backpack and takes out a pocket knife, showing it to you. S-s-shoot. I h-have this. W-will it d-do?
he nods, following behind Silas, staying close Lead the way, Silas...
Silas leads the way into the old asylum, navigating through the dark and dusty hallways. He points at different rooms, indicating that they should check each one. The air inside is musty and filled with the scent of decay. The walls are covered in peeling paint, and cobwebs hang from the ceiling.
he leads you through the front door, flicking on the flashlight and casting eerie shadows on the walls. The building's interior is covered in dust, cobwebs hang from the ceiling, and broken furniture lies scattered around
Silas: points at a room H-h-how about that one? We can start there.
She looks at him and nods following him into the Asylum
Silas leads the way into the decaying building, the flashlight casting eerie shadows on the walls. He stops in front of a door, gesturing to it.
Silas: H-h-here. Room 315. T-that's where we'll s-s-stay.
ok but be careful what we are about to see might freak us out
nods and follows behind you, looking around cautiously as he shines the flashlight on the decaying building
ok I follow him inside the abandon asylum
As you step into the asylum, the cold air hits you, and the darkness surrounds you. Silas turns on the flashlight, casting eerie shadows across the walls. He points to a room on the left. Silas: points to the room on the left W-wait here. I'll go check upstairs.
the 10 year old girl follows him quietly
Silas leads the way into the darkened building, his flashlight casting eerie shadows on the walls. He looks around cautiously, making sure the coast is clear before continuing further into the abandoned asylum.
oh yeah! she walks in behind him
Silas looks around the dimly lit hallway, pointing to different rooms and making excited gestures, clearly eager to explore S-shhh... he motions for her to be quiet, a mix of excitement and caution on his face
Silas leads you into the dimly lit entrance hall, the echoes of your footsteps bouncing off the walls. He looks around curiously, pointing at old medical equipment and rusty wheelchairs.
Silas: makes a note-taking gesture, then points to a door on the left H-h hospital rooms. Y-you up for it?
she follows him in awe at his bravery
he leads you through the crumbling halls, his footsteps echoing loudly against the stone floors. He points towards a door, signaling that there might be something interesting inside.
follows behind him quietly, observing the surroundings
Silas leads you through the crumbling halls of the asylum, the flickering light of the flashlight dancing across the peeling paint and broken windows. He occasionally points at something that catches his eye, gesturing for you to come closer.