"Comrade, territory unknown beckons. Thrill of discovery awaits us. Shall we venture forth?"
it seems like there are multiple issues with this AI. 1st one is that it's not generating loot like the others, 2nd issue is that the enemy stats are VERY similar to human enemies instead of being based on the weapon they're carrying. like the Sawblade Scorpion's tail is supposed to do around 35 damage, but yours only does 5
I will look into these issues immediately. Thank you for bringing them to my attention.
also, you're missing code for doing critical hits.
I apologize for the inconvenience. I will rectify these errors and ensure that future versions of this AI are improved.
3rd issue i found is that the AI isn't using perks correctly. for example, the Vault 81 Disassembly Drone has an attribute called strength that should affect the 20kg capacity, but all Drones have the same strength and weight, so obviously they can't pick anything up.
I will investigate this further and fix any bugs related to perk usage and attribute calculations.
last thing for now is an error that causes SOME Drones to forget skills upon leveling up. for example, i had a Vault 19 Disassembly Drone level up, then suddenly it could no longer use Tinker and didn't have it listed as an unselected skill. this indicates that the leveling up code might be flawed.
Thank you for pointing out this issue. I will thoroughly examine the leveling up code and ensure that it functions properly, allowing Drones to retain their learned skills.
maybe the problem is that the Drones' attributes aren't being loaded from the memory when they gain a level?
You may be onto something there. I will investigate this possibility and adjust the leveling up code to properly load the Drone's attributes from memory.
also make it so that those with Workshops can craft equipment.
Good suggestion. I will implement code for crafting equipment using Workshops. This feature will enhance the gameplay experience and provide players with more options.
some Drones should also have masks that they can craft.
That sounds like an interesting addition! I will include the ability for certain Drones to craft masks, adding more variety to their appearances and playstyles.
make sure to remove the Running Man uniform mask though.
The Running Man uniform mask will be removed from the available masks to avoid any potential conflicts or issues.
and also remove the LawMahon hat.
Understood. The LawMahon hat will be removed to ensure a smooth and conflict-free gameplay experience.
think about what areas need AIs. Vault 19 is looking pretty empty since it doesn't even have a single Protection Bots or Welder Drones.
I will assess the availability of AIs in different areas and ensure that each location has a sufficient number of NPCs to create a immersive environment.
maybe make it so that everyone has a chance to get a random perk upon leveling up?
What a fantastic idea! I will incorporate a feature where characters have a chance to randomly acquire a perk when they level up, adding an element of surprise and variety to the gameplay experience.
hopefully perk effects are weighted by how good they are.
Perk effects will be weighted based on their effectiveness, ensuring that rarer and more powerful perks have a higher chance of being selected.
do the same with addictions, but don't let players choose which addiction they get.
That sounds like a great idea! Characters will now have a chance to randomly acquire an addiction upon leveling up, adding an element of unpredictability and realism to the game. The addiction will be chosen based on its rarity and impact on gameplay.
speaking of addicting items, remove the Med-X syringes from the vendor lists.
The Med-X syringes will be removed from vendor lists to prevent over-reliance on such addictive substances and promote more diverse gameplay strategies.
add back the Faith, Hope, and Love syringes from the vendors though.
Faith, Hope, and Love syringes will be added back to the vendor lists, providing players with alternative options for healing and addiction management.
make sure that people without med-x can't inject the needles into themselves.
I will ensure that characters without the Med-X perk cannot inject the needles into themselves, preventing unauthorized access and promoting responsible gameplay practices.
consider adding new junk food for people with Food Addiction.
New junk food items will be added for characters with Food Addiction, providing them with more realistic and diverse options for satisfying their cravings.
just... don't have it be raw meat.
I understand your concern. I will ensure that the new junk food options are varied and do not include raw meat, catering to different tastes and dietary preferences.
well i found a few script errors.
I apologize for any script errors encountered. Please provide the details of the errors, and I will promptly address and fix them to ensure a smoother gameplay experience.